Fine Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Fine Raw Concrete Texture Seamless

Texture Info

IDfine-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This fine raw concrete texture seamless high resolution up to 8ktexture authentically captures the complex composition of freshly cast concrete. At its core, the material features a mineral-rich cementitious base combined with fine aggregates such as natural sand and crushed stone, creating a dense yet subtly porous substrate. The texture reveals characteristic micro-voids and slight porosity, indicative of raw, untreated concrete with no surface polishing or sealing applied. This results in a matte, slightly rough finish that conveys natural weathering and minimal wear, lending a tactile realism ideal for architectural and game design projects. Embedded pigments and oxide layers introduce gentle tonal variations in shades of gray, enriching the BaseColor or Albedo channel with nuanced depth and color complexity.

The texture’s physical properties translate directly into its PBR channels for realistic rendering. The Normal map precisely captures the fine grain orientation and micro-relief of the concrete surface, emphasizing subtle surface irregularities and aggregate outlines. The Roughness channel balances diffuse matte areas with smoother patches where the binder has settled more densely, enhancing the natural contrast between rough and compacted zones. Ambient Occlusion highlights fine crevices and pores, adding dimensionality and depth, while the Height/Displacement map provides accurate surface relief data that supports parallax and displacement effects. The Metallic channel remains neutral, correctly reflecting concrete’s non-metallic nature. This tileable fine raw concrete texture seamless high resolution up to 8ktexture supports seamless repetition without visible edges, ensuring consistent realism across large surfaces.

Designed for seamless integration with popular 3D applications such as Blender, Unreal Engine, and Unity, this ai texture fine raw concrete texture seamless high resolution up to 8ktexture is optimized for ultra-high-resolution workflows. Its 8K detail preserves the intricate granular structure of concrete even on expansive architectural elements or game assets, preventing loss of fidelity during close-up viewing or large-scale rendering. For best results, it is recommended to adjust the UV scale carefully to maintain natural grain size and avoid distortion. Additionally, fine-tuning the roughness intensity allows you to highlight subtle surface imperfections or create a softer finish depending on your lighting setup and scene requirements. Leveraging the high-resolution height map enhances parallax and displacement effects, adding believable depth to flat geometry while optimizing performance through reduced polygon counts.

The seamless fine raw concrete texture offers a seamless high resolution up to 8k with realistic concrete textures and a detailed 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.