Stained Chipped Wall - Cracked Rough Damaged Beige Painted Stained

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Stained Chipped Wall - Cracked Rough Damaged Beige Painted Stained seamless PBR texture preview

Texture Info

IDpreconcrete-wall-001-long-cracked-rough-damaged-house-beige-painted
CategoryConcrete
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture depicts a stained chipped wall featuring a beige painted surface modeled after the preconcrete wall 001 long type commonly seen in outdoor man-made structures such as houses and urban environments. The base substrate is a plaster concrete composite composed of a mineral-rich matrix bound by cementitious adhesives. This combination creates a durable yet weathered surface that shows natural signs of aging. Over time environmental exposure has caused the plaster concrete to develop distinctive cracks chips and rough damaged areas that are meticulously captured in the texture’s fine details. The surface finish consists of a matte slightly coarse paint layer which exhibits visible stains and accumulated dirt reflecting realistic wear and tear characteristic of outdoor concrete walls exposed to the elements. The beige coloration results from pigment oxides incorporated into the paint binder producing subtle tonal variations that add depth and authenticity to the texture.

Within the physically based rendering (PBR) framework this texture integrates multiple calibrated channels to ensure accurate material representation across various platforms including Blender Unreal Engine and Unity. The Albedo (BaseColor) channel conveys the beige painted surface with all its staining and discoloration caused by grime and weathering. The Normal map provides detailed surface relief highlighting cracks chips and rough patches to add tactile depth without increasing geometric complexity. Roughness values vary strategically to simulate the interaction of light with smoother painted regions contrasted against coarse damaged plaster concrete areas enhancing realism in how the surface scatters light. The Metallic channel remains unused to emphasize the non-metallic nature of the plaster concrete wall. Ambient Occlusion enriches shading in crevices and cracks improving visual depth in real-time and offline renders while the Height map supports subtle displacement effects ideal for parallax or tessellation techniques that accentuate the cracked and chipped details.

Offered in a sharp 4K resolution with an optional 8K upgrade this tileable PBR texture is fully optimized for modern digital content creation pipelines. It supports the metal/rough workflow and comes in high-quality PNG and EXR formats ensuring seamless integration without manual adjustments. For best results in any project it is recommended to carefully adjust the UV scale to maintain natural proportions of the plaster concrete surface and fine-tune roughness parameters according to the lighting conditions to achieve the desired balance between weathered paint degradation and surface reflectivity. This approach guarantees consistent realistic representation of cracked rough and damaged beige painted walls in outdoor man-made settings enhancing visual fidelity in architectural visualization game environments and other 3D applications.

Best Uses for This Texture

  • Architectural concrete walls
  • Industrial floors and slabs
  • Urban props and background walls
  • Game environment surfaces
  • Realtime and WebGL material previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

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