Cracked Concrete Hairline Fissures free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cracked Concrete Hairline Fissures

IDcracked-concrete-hairline-fissures
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Cracked Concrete Hairline Fissures texture a meticulously crafted and seamless cracked concrete hairline fissures texture designed to bring authentic detail and subtle complexity to your concrete surfaces. This tileable cracked concrete hairline fissures AI texture captures the intricate interplay of mineral aggregates cementitious binders and micro-fissures that naturally form in weathered concrete substrates. The base material consists primarily of finely ground cement particles bonded with mineral aggregates creating a durable yet porous surface that develops delicate hairline cracks due to environmental stress and aging. The surface finish exhibits a slightly rough matte appearance with subtle variations in color ranging from light gray to muted earth tones reflecting natural oxide layers and pigment dispersion within the concrete matrix. These nuanced details are faithfully represented across the full PBR map suite: the BaseColor/Albedo channel reveals natural pigment variation and surface staining; the Normal map emphasizes the fine fissures and textured aggregate grain orientation; the Roughness map controls the tactile matte finish with micro-roughness variations; the Metallic channel remains minimal reflecting the non-metallic nature of concrete; Ambient Occlusion enhances the depth of crevices and fissures; and the Height/Displacement map accurately portrays the subtle depth of hairline cracks and surface imperfections.

This high-resolution cracked concrete hairline fissures texture is available up to 8K resolution ensuring maximum detail preservation even in close-up renders and large-scale applications. It is optimized for seamless tiling allowing you to cover vast surfaces without noticeable repetition or seams making it ideal for real-time scenes cinematic renders architectural visualization level dressing and material studies. The texture works out-of-the-box with popular 3D software and game engines such as Blender Unreal Engine and Unity helping you maintain a fast and efficient iteration workflow. The 3D preview capability enables accurate visualization of how the texture interacts with light and geometry providing a realistic impression of concrete surfaces enhanced by natural hairline fissures and fine cracking patterns.

For practical use adjusting the UV scale is recommended to ensure the hairline fissures appear naturally sized relative to your model or scene maintaining authentic surface detail without overwhelming the visual composition. Additionally fine-tuning the roughness channel can add dynamic variation to the surface finish simulating areas of polished wear or weathered roughness to enhance realism. Applying subtle height or parallax displacement can further emphasize the depth of the fissures adding tactile complexity without sacrificing real-time performance especially beneficial in game engines like Unreal and Unity. This versatile cracked concrete hairline fissures texture provides a reliable high-quality material solution to elevate the authenticity and visual interest of your concrete surface projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.