Concrete Albedo Normal — Pavement Pebble Gravel Pebble Gravel Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Concrete Albedo Normal — Pavement Pebble Gravel Pebble Gravel Outdoor — PBR seamless 3D texture

IDgravel-concrete-02-rough-uneven-stones-ground-chipped-pavement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless tileable 3D texture represents a high-quality physically based rendering (PBR) material designed to accurately simulate gravel concrete 02 surfaces commonly found in outdoor man-made environments such as pavements floors and chipped ground areas. The base substrate captures the mineral-rich composition of plaster concrete featuring a dense yet porous matrix where small stones and pebbles are embedded within a cementitious binder. This intricate aggregate distribution creates an uneven surface profile with natural roughness and subtle variations in color ranging from muted grays to earthy tones reflecting typical pigmentations caused by oxide layers and weathering effects. The texture’s surface finish exhibits a slightly coarse brushed appearance enhancing realism by revealing both worn and intact patches of the concrete’s granular structure.

Within the PBR workflow this texture set includes comprehensive maps that bring out the material’s detailed characteristics: the Albedo channel conveys true-to-life base colors and subtle pigment variations without baked-in shadowing while the Normal map emphasizes the intricate bumps and indentations formed by embedded stones and chipped areas effectively enhancing perceived surface irregularities. The Roughness map controls the uneven reflectivity typical of rough concrete balancing matte and semi-glossy patches that respond accurately to light in real-time or offline renderers. Ambient Occlusion enriches depth perception by simulating soft shadows in crevices and the Height map supports displacement or parallax effects to amplify the texture’s three-dimensional feel especially on larger scales.

Optimized for modern pipelines this texture is available in 4K resolution with an optional 8K version for high-end visualization needs ensuring exceptional detail and performance across digital content creation software like Blender Unreal Engine and Unity. The material employs a metal-rough workflow calibrated for consistent shading and lighting responses minimizing the need for manual tweaking regardless of rendering context. For practical usage adjusting the UV scale to match real-world pavement dimensions and fine-tuning the roughness map can significantly enhance realism particularly when simulating outdoor environments exposed to weathering and foot traffic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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