Weathered Raw Concrete Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Raw Concrete Texture Seamless

Texture Info

IDweathered-raw-concrete-texture-seamless
CategoryConcrete
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless weathered raw concrete texture is expertly designed to replicate the authentic composition and natural aging of raw concrete surfaces in ultra-high resolution up to 8K. The base substrate consists of a mineral-rich cementitious matrix, skillfully blended with fine aggregates such as sand and crushed stone, forming a robust yet porous material. Over time, environmental exposure and oxidation introduce subtle discoloration, micro-cracks, and surface erosion, which are all captured in this texture’s detailed portrayal. The surface finish reflects a characteristic matte appearance with slight roughness and unevenness, enhanced by faint mineral oxide patches and muted earth-toned deposits that add depth and realism. This texture’s nuanced color variations and weathered surface detail are ideal for conveying the tactile qualities and aged character of industrial or exterior concrete in 3D preview environments and architectural visualizations. In physically based rendering (PBR) workflows, this tileable weathered raw concrete texture seamless high resolution up to 8ktexture excels by providing accurate material representation across multiple channels. The BaseColor/Albedo channel showcases the diffuse gray tones with subtle pigment shifts caused by mineral oxides and natural wear. The Normal map encodes the fine-grained surface relief, including micro-roughness and fissures that realistically interact with lighting. The Roughness map emphasizes the non-reflective, matte nature of concrete, with varied intensity to simulate worn and smoother areas. The Metallic channel remains close to zero, reflecting concrete’s non-metallic composition. Ambient Occlusion enhances the perception of depth by softly shadowing crevices and porous regions, while Height/Displacement maps enable realistic surface deformation, perfect for parallax effects or tessellation techniques that bring out the material’s uneven texture in fine detail. Optimized for seamless tiling and compatible with Blender, Unreal Engine, and Unity, this AI texture weathered raw concrete texture seamless high resolution up to 8k ensures consistent, repeatable results across large UV islands. Its ultra-high resolution preserves intricate micro-details and structural consistency vital for photorealistic material setups and detailed 3D previews. For best results, maintain consistent texel density and carefully adjust UV scaling to avoid stretching or repetition artifacts. Additionally, tuning the roughness values can help tailor the surface reflectivity to specific lighting conditions, enhancing realism in various concrete material applications. This seamless weathered raw concrete texture is an essential asset for high-fidelity concrete textures in advanced PBR workflows and modern 3D rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.