Lightweight Aerated Concrete Porous free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Lightweight Aerated Concrete Porous

IDlightweight-aerated-concrete-porous
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The lightweight aerated concrete porous texture represents a sophisticated fusion of mineral-based cementitious material combined with finely controlled aeration resulting in a highly porous low-density substrate. This composition typically incorporates cementitious binders mixed with fine aggregates and entrapped air bubbles creating a cellular structure that reduces overall weight while maintaining structural integrity. The surface finish is naturally matte with a slightly rough tactile feel that reflects its porous nature showing subtle variations in tone due to the dispersion of mineral pigments and oxide layers within the cement matrix. These characteristics are accurately captured across the PBR texture maps: the BaseColor/Albedo channel reveals natural grayish hues with soft color variations while the Normal map emphasizes the micro-porosity and uneven surface topography. The Roughness map highlights the matte non-reflective quality typical of aerated concrete and the Ambient Occlusion channel enhances depth perception in recessed areas. The Metallic channel remains minimal or neutral reflecting the non-metallic inorganic composition while the Height/Displacement map accurately conveys the intricate surface relief ideal for realistic parallax or tessellation effects.

Designed with a seamless and tileable format this lightweight aerated concrete porous texture is optimized for high-resolution workflows supporting up to 8K detail preservation. Such resolution ensures that even expansive surfaces retain sharp micro and structural details without visible pixelation or pattern repetition. This texture is fully compatible and engineered for smooth integration with leading 3D software platforms including Blender Unreal Engine and Unity facilitating a streamlined efficient workflow for architectural visualization environment art and concept prototyping. The seamless tiling capability allows for consistent patterning across large-scale models eliminating visible seams and preserving realism in complex scenes. The texture’s fully PBR-compliant maps provide a comprehensive material definition that supports physically accurate lighting and shading ensuring your renders maintain fidelity under diverse lighting conditions.

To maximize the visual impact and maintain texture integrity it is recommended to keep UV mappings uniformly scaled across your assets to prevent distortion or stretching of the porous pattern. Additionally fine-tuning the Roughness map can help adjust surface reflectivity enhancing the natural matte finish characteristic of lightweight aerated concrete. Utilizing the Height or Displacement map with parallax or tessellation techniques adds realistic depth and surface variation further emphasizing the porous texture’s dimensionality and detail. This thoughtful combination of material composition high-resolution texture data and practical adjustment tips makes this seamless lightweight aerated concrete porous texture a valuable asset for creating authentic concrete surfaces in any 3D visualization or interactive environment project.

The tileable lightweight aerated concrete porous texture offers a detailed 3D preview that highlights its ai-generated lightweight aerated concrete porous structure providing realistic concrete textures with accurate pore distribution for advanced PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.