Mossy Sandstone — Wall Mosscovered Mossy Sandstone Rough Weathered — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Mossy Sandstone — Wall Mosscovered Mossy Sandstone Rough Weathered — PBR seamless 3D texture

IDmossy-sandstone-rough-weathered-uneven-old-worn-wall
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This mossy sandstone texture captures the authentic characteristics of weathered and timeworn sandstone walls commonly found in outdoor environments such as fortress walls or aged man-made rock structures. The base material reflects a natural sedimentary stone composed primarily of quartz and feldspar grains bound by silica and iron oxide cement giving it a warm earthy sandstone hue. Over time extensive exposure to the elements creates an uneven rough surface with visible porosity and patchy moss coverage. The moss deposits add organic complexity softening the hard stone appearance with subtle green pigments that contrast against the warm sandstone base. This combination of mineral substrate and organic growth is faithfully represented through carefully calibrated PBR maps to ensure realistic rendering under varying lighting conditions.

The texture set includes high-resolution 4K assets with an optional 8K upgrade optimized for seamless tiling and physically based rendering workflows across popular 3D applications such as Blender Unreal Engine and Unity. The Albedo (BaseColor) map showcases the natural color variations of the sandstone and moss while the Normal map provides finely detailed surface irregularities that enhance the rough uneven feel of the weatherbeaten stone. The Roughness channel captures the contrast between the porous matte sandstone and the slightly softer moss-covered patches allowing nuanced light reflection. Ambient Occlusion adds depth by simulating subtle shadows in cracks and crevices and the Height map supports displacement or parallax effects that emphasize the texture’s rugged relief. The Metallic channel is minimal to non-existent accurately reflecting the non-metallic nature of the sandstone and organic moss layers.

Designed with modern production pipelines in mind this mossy sandstone 3D texture delivers reliable consistent shading without requiring manual tweaking balancing detail and performance across digital content creation tools and game engines. For practical use adjusting the UV scale to match the real-world size of sandstone blocks enhances realism while fine-tuning roughness values can help replicate wet or dry surface conditions. The height map is especially effective when combined with parallax occlusion mapping to add convincing depth to fortress walls or outdoor rock formations. This seamless tileable PBR texture is ideal for creating believable natural stone and moss-covered surfaces in both real-time and offline rendering projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.