Grey Concrete Cobblestone — Concrete Cobblestone Cement Cobblestone Cement Dry — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Grey Concrete Cobblestone — Concrete Cobblestone Cement Cobblestone Cement Dry — PBR seamless 3D texture

IDsquare-cobblestone-weathered-worn-chipped-discolored-grey-concrete
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Grey Concrete Cobblestone texture is a seamless physically based 3D material designed to replicate the complex composition and surface characteristics of man-made square cobblestone pavement commonly found in outdoor street and floor environments. The base substrate mimics a dense mineral-rich concrete matrix composed primarily of cement binders mixed with fine aggregates and rock fragments giving the cobblestone its solid durable nature. The surface exhibits subtle signs of weathering including worn chipped edges and discolored patches that reflect natural aging and prolonged exposure to dry dirty urban settings. These effects contribute to a realistic portrayal of rough textured cement with moderate porosity combining both the hard smooth areas and the rough chipped imperfections typical of heavily trafficked pavement stones.

In this PBR texture the Albedo channel captures the nuanced grey color variations and subtle discoloration caused by dirt and environmental factors providing a natural matte finish with no metallic shine. The Normal map accurately conveys the rocky uneven relief of the cobblestone’s surface emphasizing the chipped and weathered details along the edges and face. Roughness is carefully balanced to represent a semi-rough concrete finish neither too polished nor overly rough allowing for realistic light scattering in real-time and offline renderers. Ambient Occlusion enhances the perception of depth between individual stones and within crevices while the Height map delivers precise displacement data to accentuate the stone’s dimensionality when using parallax or tessellation effects. Metallic is kept at zero consistent with the non-metallic nature of concrete and cement materials.

Provided in 4K resolution with an optional 8K upgrade this tileable texture is optimized for modern pipelines across Blender Unreal Engine and Unity supporting both PNG and EXR formats for maximum flexibility. Its calibration follows the metal/rough workflow to ensure consistent shading across diverse digital content creation tools and game engines delivering reliable results without manual tweaking. For best practical use adjusting the UV scale to maintain the natural size of the square cobblestones and fine-tuning roughness values can enhance the realism of worn weathered surfaces in your scene especially for outdoor street or pavement floor applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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