Pebble Embedded Pavement — Pebbles Pebble Concrete Pebble Concrete Bumpy — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Pebble Embedded Pavement — Pebbles Pebble Concrete Pebble Concrete Bumpy — PBR seamless 3D texture

IDpebble-embedded-pavement-pebbles-pebble-concrete-bumpy-walkway-outdoor
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Pebble Embedded Pavement texture is a seamless physically based 3D material designed to replicate the complex composition of outdoor walkways featuring pebbles embedded into concrete. This man-made cemented floor surface combines a rough coarse base substrate of mineral aggregates and fine cement binders creating a durable and weather-resistant pavement. The texture captures the naturally bumpy uneven surface typical of pebble embedded floors highlighting the subtle variations in pebble size shape and distribution within the concrete matrix. Colorants in this material arise from the natural hues of the concrete and the embedded pebbles ranging from muted greys to earth tones enhanced by fine oxide layers and weathering effects that contribute to an authentic outdoor appearance. The surface finish is matte and slightly textured reflecting realistic wear from exposure to the elements and foot traffic.

In terms of PBR channels this texture includes high-quality 4K maps with an optional 8K resolution for demanding projects. The BaseColor (albedo) map faithfully reproduces the natural color palette of pebble embedded pavement without metallic properties as the material is non-metallic. The Normal map provides detailed surface relief emphasizing the bumpy uneven pebble shapes and subtle concrete texture enhancing realism in both real-time and offline renderers. Roughness maps finely balance matte and semi-rough areas simulating the varying surface porosity and weathering of the cement and pebbles. Ambient Occlusion (AO) adds depth by simulating soft shadows around pebble edges and crevices while the Height map enables accurate displacement or parallax effects to further accentuate the coarse relief of the floor.

This texture is fully tileable and optimized for seamless integration across various digital content creation tools such as Blender Unreal Engine and Unity supporting modern metal/rough workflow pipelines. Calibrations embedded in the maps ensure consistent shading and reliable results without manual tweaking balancing detail and performance across game engines and DCCs. For best results users are advised to adjust UV scale to maintain natural pebble sizing and to fine-tune roughness values to match specific outdoor lighting conditions. The inclusion of PNG and EXR formats offers flexibility in quality and workflow making this pebble embedded pavement texture ideal for realistic outdoor walkway scenes architectural visualization or game environments requiring authentic coarse flooring materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.