Clay Floor — Flat Cracked Floor Brown Discolored Clay — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clay Floor — Flat Cracked Floor Brown Discolored Clay — PBR seamless 3D texture

IDclay-floor-001-flat-cracked-floor-plain-brown-discolored
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This clay floor 001 texture represents a flat cracked surface characterized by its naturally discolored brown and yellow tones capturing the subtle variations found in weathered man-made plaster concrete floors. The base substrate is primarily a mineral-rich clay composition enhanced with fine aggregates and organic binders that contribute to its characteristic porosity and surface roughness. Over time the material exhibits natural aging and dirt accumulation creating uneven discoloration and minor surface imperfections that add depth and realism. The texture’s finish is matte with a slightly roughened worn look typical of outdoor or industrial flooring where painted layers have faded and concrete plaster has developed cracks and chips from prolonged use and environmental exposure.

All material aspects are faithfully conveyed through physically based rendering (PBR) channels included in this seamless 3D texture. The Albedo (BaseColor) map accurately depicts the complex brown and yellow clay hues with subtle discoloration for a natural appearance. The Normal map captures fine surface cracks and the shallow relief of plaster and concrete grains enhancing the perception of depth without extreme height variations. Roughness maps control the varying matte finish reflecting the interplay between smoother painted areas and rough weathered plaster. Ambient Occlusion enhances crevices and cracks providing realistic shadowing in occluded zones while the Height map offers slight displacement for parallax effects emphasizing the flat yet cracked nature of the floor. The metallic channel is absent or minimal consistent with the non-metallic clay and plaster composition.

This PBR clay floor texture is provided in 4K resolution with an optional 8K upgrade ensuring exceptional detail and clarity for both real-time and offline rendering workflows. It is fully tileable and optimized for use in modern pipelines compatible with Blender Unreal Engine and Unity. The texture supports the metal/roughness workflow with calibrated maps that deliver consistent shading results without manual tweaking. For best results it is recommended to carefully adjust UV scale to match scene proportions and fine-tune roughness values to balance reflectivity on painted versus exposed plaster areas enhancing realism in various lighting conditions. This versatile floor texture is ideal for architectural visualization game environments and any project requiring a realistic weathered clay and plaster concrete floor surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.