Slate Driveway — Worn Concrete Slate Concrete Slate Slates — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Slate Driveway — Worn Concrete Slate Concrete Slate Slates — PBR seamless 3D texture

IDslate-driveway-rough-old-worn-concrete-slate-slates
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Slate Driveway texture represents a worn old concrete slate surface expertly crafted to capture the complex interplay of natural stone and man-made materials typical of exterior stonework and cracked cement floors. The base substrate mimics durable concrete infused with fine mineral aggregates and slate slates creating a porous yet weathered appearance that reflects years of outdoor exposure. The surface finish balances rough and smooth patches indicating areas of chipped stone and eroded cement binder while subtle oxide layers and natural colorants enhance the muted grays and earthy tones characteristic of slate and rock materials. This composition is evident in the PBR channels: the Albedo map delivers realistic base color variations with pigments highlighting both slate and concrete elements the Normal map emphasizes fine grain orientation and surface imperfections and the Roughness map accurately portrays the worn non-uniform texture of cracked cement and stone surfaces.

Physically based rendering (PBR) maps provided include Albedo Normal Roughness Ambient Occlusion (AO) and Height all designed for seamless tiling and optimized for modern 3D pipelines. With 4K resolution as standard and an optional 8K upgrade for high-end projects this texture ensures detailed and balanced performance across DCCs and game engines such as Blender Unreal Engine and Unity. The height and displacement maps support realistic depth and parallax effects while AO enhances natural shading in crevices and weathered cracks. The metalness channel is minimal or absent reflecting the non-metallic stone and concrete nature of the material. Calibration within the metal/rough workflow guarantees consistent results in both real-time and offline rendering environments reducing the need for manual tweaking.

Ideal for recreating realistic slate driveways outdoor stone floors and aged stonework in architectural visualizations or game environments this material seamlessly integrates into any project requiring an authentic worn exterior surface. For best results adjusting UV scale to match the natural grain size of slate and tuning roughness can help mimic varying wear levels and weather exposure. Leveraging the height map for subtle parallax displacement will add convincing depth to flat surfaces enhancing realism in close-up views while maintaining optimized performance for large-scale scenes. This slate driveway PBR texture is a versatile physically based solution that delivers reliable high-quality visuals without sacrificing workflow efficiency.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.