Rough Broken Cracked — Cracked Moss Uneven Moss Uneven Cement — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Broken Cracked — Cracked Moss Uneven Moss Uneven Cement — PBR seamless 3D texture

IDwhite-plaster-rough-02-rough-broken-cracked-moss-uneven-cement
Concrete
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Broken Cracked — Cracked Moss Uneven Moss Uneven Cement PBR seamless 3D texture is expertly crafted to replicate the intricate composition and natural wear of aged man-made outdoor surfaces specifically focusing on the white plaster rough 02 variant combined with plaster concrete and moss-covered uneven cement. The base substrate emulates a composite mineral material typical of old damaged cement and plaster walls sewer tunnels and weathered outdoor structures. This substrate includes fine aggregates and embedded natural fibers that contribute to its porous and irregular texture lending authenticity to its rough broken and cracked appearance. Environmental factors such as moisture dirt accumulation and prolonged exposure have fostered organic moss growth and subtle surface erosion resulting in a distinct uneven finish that blends muted off-whites grays and natural greenish tones from oxide layers and moss pigments.

In this physically based rendering (PBR) texture set all channels are meticulously detailed to convey the material’s complex surface properties with precision. The albedo (base color) map captures subtle dirt patterns color shifts and natural moss patches across the plaster concrete and cement base. The normal map encodes fine details including cracks broken edges and moss textures creating convincing tactile depth and enhancing realism. Variations in roughness differentiate between the coarse weathered plaster and the softer moisture-retentive moss areas enabling accurate light scattering and shading effects. Ambient occlusion maps deepen shadowing in cracks and crevices while the height map provides displacement data for the uneven cracked surfaces and broken cement edges adding volumetric dimension. This texture is fully tileable and available in high-resolution 4K with an optional upgrade to 8K for ultra-detailed rendering workflows.

Optimized for seamless integration within Blender Unreal Engine and Unity this free download-ready texture supports metal/rough workflows and maintains consistent visual fidelity across diverse rendering engines. Its natural weathered look is ideal for recreating old damaged outdoor environments such as sewer tunnels plaster concrete walls and moss-covered cement infrastructure. For enhanced realism adjusting the UV scale can harmonize the texture with architectural elements while fine-tuning roughness settings allows control over the moss’s moisture effect. Additionally leveraging the height map for subtle parallax displacement can significantly improve surface unevenness providing immersive detail and depth to your 3D scenes and environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.