Cracked & Holes PBR Texture of White and Orange Foam Pieces

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holes of White and Orange Foam Pieces seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-and-hole-foam-texture-4k
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K seamless PBR texture showcases a scattered arrangement of fractured foam pieces in contrasting white and vivid orange colors. The texture highlights the foamy porous surface structure typical of expanded polystyrene or similar materials, with detailed microscopic beads and cavities visible throughout. Each piece has irregular cracked and chipped edges, creating a dynamic fractured pattern with a tactile roughness. The texture is fully tileable, ensuring smooth repetition for large applications without obvious seams. It conveys a lightweight, dry surface feel with strong visual contrast between the bright orange fragments and the neutral white ones, adding vibrancy and depth. This unique foam crack and hole texture excels in digital environments needing realistic damaged foam appearances, such as product visualization with packing materials, industrial debris, sci-fi set elements, or stylized fragmented surfaces in game art. The fully PBR-ready material integrates seamlessly with popular software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, supporting physically accurate rendering workflows. Apply this detailed foam fragment pattern on props, wall surfaces, or environment decals to enrich scenes with visually striking worn and fractured elements that capture the structural and tactile qualities of synthetic foam.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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