Cracked & Holed Painted Surface PBR Texture with Turquoise and Rust

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Holed Painted Surface with Turquoise and Rust seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-painted-surface-with-holes-texture
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution seamless PBR texture showcases a striking cracked and holed painted surface distinguished by vibrant turquoise paint peeling away to expose a rusted reddish-brown metallic base underneath. The surface features irregular, jagged cracks and fractures that branch across the tiles in a naturally chaotic web pattern. Large chips and holes reveal the rough, corroded metal beneath, with areas of varying corrosion intensity and subtle paint flakes adding authenticity. The texture’s glossy paint layers contrast the matte, eroded metal, creating pronounced height and depth effects, ideal for PBR workflows. The color palette features vivid turquoise, rusty red-orange, and subtle light beige variations, enhancing realism and visual interest. The underneath metal shows oxidized patches, emphasizing wear from weathering or prolonged exposure. This seamless, tileable 4K texture is optimized for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D applications. It’s suited for industrial or sci-fi environments such as factory walls, machinery surfaces, ship exteriors, post-apocalyptic objects, and futuristic props requiring rugged, weathered metallic paint effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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