This seamless high-resolution PBR texture presents a cracked and holed plaster surface rendered in a subtle pastel green shade. The damage consists of jagged, irregular cracks spreading radially outward from a central oval hole with rough, chipped edges exposing an underlying coarse plaster base. The cracks exhibit sharp fractures with fine fissures extending asymmetrically around the fractured void. A slightly rough, dry plaster surface contrasts with the crisp shadowing on the chip edges, enhancing the 3D realistic feel of the material. Variations in light teal and soft white hues within the exposed plaster add depth, while the otherwise smooth surface highlights the fragility of the damage. This texture is perfectly tileable and optimized for PBR workflows, ensuring accurate reflections and shadow interplay in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for architectural visualization of worn or damaged interiors, industrial surfaces, or props in post-apocalyptic and sci-fi scenes, this texture brings authentic cracked plaster details with subtle coloration to your 3D projects. Its fine detail at 4K resolution allows close-up inspection without losing quality, making it versatile for games, VFX, and product design requiring realistic broken plaster surfaces.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.