Texture Info
| ID | cracked-seamless-pbr-cracked-lava-rock-texture-with-glowing-fissures-2 |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This 4K seamless PBR texture captures the detailed surface of cracked volcanic rock, featuring a rich dark, almost black basaltic layer fractured by glowing orange-red lava veins. The texture showcases jagged fractures with sharp, uneven edges, exposing molten lava beneath the rocky crust. The surface appears solid yet slightly wrinkled and rough with subtle variations of dark gray and black tones. Bright, fiery orange cracks contrast vividly against the muted volcanic rock, creating a dynamic and intense visual impact symbolizing active geological activity. The lava glows with a soft light, producing a realistic heat effect emphasizing depth and damage. This tileable texture is PBR-ready, meaning it includes accurate maps for albedo, normal, roughness, and emissive effects, suitable for physically based rendering workflows. Ideal for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, or any modern 3D software, it suits applications such as sci-fi landscapes, volcanic terrains, game environment surfaces, industrial effects, and VFX projects. Its high detail and seamless repetition allow for large-scale terrains without visible tiling, perfect for immersive atmospheres that require cracked, molten rock visuals with glowing fissures. This texture emphasizes an intense and volatile mood, making it a unique asset for design projects involving lava flows, volcanic destruction, or otherworldly heat-ridden surfaces.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.