This high-resolution, seamless PBR texture depicts a cracked lacquer paint surface characterized by irregular, fractured chips randomly distributed over the material. The texture showcases a stark color palette of deep matte blacks blending into rich, glossy red tones, adding a dramatic and industrial aesthetic. Each fractured paint chip displays subtle roughness variations with finely detailed chipped edges and visible underlying layers through cracks. The cracks themselves are sharply etched, revealing darker cavities beneath, contributing to a rugged, worn impression. This tileable 4K texture is PBR ready, supporting metallic and roughness maps to faithfully represent the lacquer’s shiny and matte interplay under varying lighting conditions. It excels in creating realistic industrial decay scenes, damaged vehicle panels, sci-fi props, or architectural assets requiring a distressed painted finish. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it supports seamless tiling for easy, repetitive application on 3D models, game environments, or visual effects. The unique black-to-red cracking pattern makes it perfect for adding depth and realism to broken painted surfaces, weathered metal panels, or retro-futuristic designs.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.