Cracked & Hole PBR Texture of Blue Painted Surface with Jagged Breaks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole of Blue Painted Surface with Jagged Breaks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-texture-with-deep-holes
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture represents a vividly detailed blue painted surface with distinct cracking and a deep, jagged hole at its center. The material appears as worn, weathered paint, heavily fractured with wide splits radiating from the hole. The chipped edges and irregular raised paint fragments evoke a sense of surface flaking and damage caused by impact or intense environmental wear. The main color is a cool mid-to-light blue with subtle tonal variation, adding realism and depth to the splintered areas. The surface texture shows subtle roughness coupled with highlighted ridges along cracked edges, suggesting dry, brittle paint. The hole forms a crater-like depression surrounded by sharp, protruding shards that convey dynamic destruction. This tileable 4K source texture is fully PBR-ready, ensuring accurate lighting and material response for modern 3D workflows. Ideal use cases include damaged walls in industrial or post-apocalyptic game environments, sci-fi props exposed to battle damage, or architectural visualization requiring detailed weathered paint effects. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture enhances realism wherever surface destruction and layered paint effects are needed, making it unique and highly versatile for creative 3D projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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