Cracked Stone PBR Texture with Striking Blue and Orange Gradients

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Cracked Stone with Striking Blue and Orange Gradients seamless PBR texture preview

Texture Info

IDcracked-seamless-pbr-cracked-stone-texture-with-color-gradients
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
Presenting a seamless, tileable 4K PBR-ready cracked stone texture distinguished by large irregular plates separated by deep, reddish fissures. The fractured surface showcases smooth gradients of cool blues blending into warm oranges, creating a striking color contrast that adds depth and visual interest. The cracks form an organic, web-like network without strict linearity, while some chipped holes reveal a rough, almost eroded stone texture beneath. The surface feels slightly matte with subtle reflections on smooth stone patches, imparting a gently worn, natural appearance rather than harsh industrial decay. This texture excels in environments needing stylized fractured stone visuals with captivating color variation, suitable for sci-fi landscapes, fantasy terrain, broken walls, or abstract architectural elements. It integrates seamlessly with 3D engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, perfect for game development, VFX, or product rendering projects requiring unique, high-quality cracked stone surfaces.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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