Cracked Plaster Wall Texture with Peeling Paint and Deep Fractures

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Wall with Peeling Paint and Deep Fractures seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-with-deep-fractures
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture captures a heavily cracked plaster wall surface characterized by large, deep fractures and peeling paint chips scattered unevenly across its face. The primary color palette consists of muted gray hues with lighter off-white areas where the paint has chipped or eroded, revealing rougher underlying layers. The cracks form irregular, jagged lines that create large polygonal plates of plaster, mimicking realistic structural decay. Small pits and holes highlight further surface wear and chipped edges that add to the weathered, aged appearance. The roughness variations and subtle dirt marks enhance the dry, brittle feel of the plaster material. Designed as a fully tileable, 4K source texture with PBR-ready maps, it suits use in architectural visualization, game environments, and VFX where damaged, industrial, or abandoned walls are needed. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows, this texture is ideal for urban ruins, post-apocalyptic scenes, factory interiors, or construction deterioration settings. Its detailed geometry and naturalistic color variation provide a convincing distressed plaster surface that brings realism to 3D projects requiring authentic cracked wall materials.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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