Cracked and Holed White Plaster Wall PBR Texture with Torn Edges

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked and Holed White Plaster Wall with Torn Edges seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-white-plaster-wall-texture-4k-6
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D texture captures a realistically cracked and holed white plaster wall, featuring detailed torn edges and sharp fractures radiating outward. The surface is matte and dry with subtle dirt shadows accentuating the depth of the cracks and curled flakes of plaster. The pattern is organic and irregular, with jagged splits extending from the central hole, creating a compelling ruined wall effect. The crisp white plaster contrasts with deep black voids seen through the hole, enhancing the visual impact of decay and structural damage. This PBR-ready texture comes in a high-quality 4K resolution with full map sets for seamless tiling and precise shading control. Ideal for 3D modeling, game environments, architectural ruins, or damage props in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Use it to convincingly represent broken interior walls, abandoned industrial sites, or post-apocalyptic scenes where plaster damage and holes add narrative detail and realism. The blend of fine cracks, torn paper-like layers, and stark white surface makes it a versatile asset for artists seeking authentic damaged wall visuals without excessive grime or color variation.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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