This high-resolution seamless PBR texture shows a detailed depiction of a blue painted metal surface exhibiting fine, longitudinal cracks and subtle chipped paint edges. The texture showcases a consistent pattern of thin, linear fractures running predominantly in vertical and horizontal directions, creating a worn, grid-like structure. Scattered small holes and paint chips reveal the underlying metallic base, adding depth and realism. The main color palette centers on a vibrant blue with slight white and grey tones visible through the cracks and damaged areas. The surface imparts a rough, dry texture with apparent weathering effects, ideal for simulating aged metal or painted industrial assets. Designed as tileable and PBR-ready, this texture is suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D workflows. Its distinctive cracked paint detail and cool color scheme make it especially fitting for post-apocalyptic, warehouse, factory floors, machinery, and sci-fi environment scenes, enhancing authenticity and depth in any project requiring a rugged metallic look.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.