Archviz Carpet Cloth Clothes Fabric Floor Rug — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Carpet Cloth Clothes Fabric Floor Rug — Seamless PBR Texture

IDarchviz-carpet-cloth-clothes-fabric-floor-rug
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Carpet Cloth Clothes Fabric Floor Rug texture is an expertly crafted seamless PBR material designed specifically for architectural visualization and interior design projects. At its core the base substrate simulates a densely woven organic fabric composed of fine natural fibers expertly intertwined with subtle synthetic binders. This combination achieves a balance of durability and softness closely mimicking the tactile qualities of high-quality carpets and rugs. The surface finish features a matte lightly brushed appearance typical of premium textile floor coverings with a carefully calibrated porosity that realistically captures the way light diffuses across woven fibers. Embedded layered pigments within the fabric provide a warm consistent base color that harmonizes effortlessly with a variety of modern and traditional floor designs contributing to an authentic and inviting atmosphere in any interior space.

Optimized for up to 8K resolution this textile substance ensures exceptional detail and fidelity when applied over large surfaces without visible seams or repetitive patterns. The BaseColor (Albedo) map conveys rich natural hues that reflect the nuanced interplay of dyes and pigments within the woven cloth. The Normal map highlights the subtle weave pattern and fiber grain orientation enhancing the three-dimensional tactile feel essential for realistic fabric rendering. The Roughness map is finely tuned to represent the soft non-reflective characteristics typical of carpet fibers with virtually no metallic influence consistent with the organic and synthetic blend of the substrate. Complementary Ambient Occlusion and Height maps add depth and shadowing accentuating the porous structure and slight surface irregularities found in premium floor rugs. This comprehensive PBR setup is fully compatible with popular rendering engines such as Blender Unreal Engine and Unity facilitating seamless integration into diverse archviz and game design workflows.

To achieve maximum realism it is recommended to carefully adjust the UV scale to match the physical dimensions of the carpet or floor covering within your scene preventing unnatural stretching or compression of the fabric texture. Additionally fine-tuning the roughness map can simulate varying degrees of wear or surface softness depending on lighting conditions and usage scenarios enhancing the authenticity of your visualization. This versatile textile material offers designers and visualization professionals a high-fidelity solution for enriching architectural and interior projects with realistic woven fabric surfaces combining an organic fiber base subtle synthetic binders and expertly layered pigments to create an immersive and tactile visual experience.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.