Jacquard Fabric — Fabric Woven Patterned Floral Jacquard — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Jacquard Fabric — Fabric Woven Patterned Floral Jacquard — PBR seamless 3D texture

IDquatrefoil-jacquard-fabric-red-patterned-floral-jacquard-quatrefoil-pattern-red
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This quatrefoil jacquard fabric texture features a richly patterned floral design woven into a complex quatrefoil jacquard pattern capturing the intricate elegance of traditional brocade damask and matelasse textiles. The base material emulates an organic fiber substrate such as finely woven cotton or silk with subtle variations in thread density and grain orientation that enhance the fabric’s natural porosity and tactile depth. These fibers are bound with a delicate weave that reflects a soft yet structured surface finish characterized by a matte appearance with slight irregularities. The coloration blends deep red and burgundy hues achieved through advanced dye absorption and pigment layering techniques which produce vivid natural tonal shifts that bring out the fabric’s luxurious complexity without requiring manual adjustments.

Physically based rendering (PBR) channels comprehensively represent the material’s rich characteristics. The albedo (BaseColor) map holds the vibrant red fabric and subtle tonal gradients faithfully reproducing the floral motifs and quatrefoil pattern. The normal map adds dimensionality by simulating the embossed relief of the jacquard weave and the raised threads typical of brocade and damask fabrics while the roughness map controls surface scattering to maintain the soft fibrous texture complemented by a gentle sheen. Metallic values remain minimal reflecting the organic nature of the fibers but still enhancing fine highlights along the woven threads. Height and displacement maps further define the intricate surface topology emphasizing the fabric’s depth and pattern relief. Ambient occlusion enhances realism by creating natural shadowing within folds and pattern recesses ensuring consistent shading and lighting fidelity across various rendering environments.

Optimized for seamless tiling and available in resolutions up to 8K this 3D texture supports both PNG and EXR formats providing high precision and compatibility for professional workflows. It integrates seamlessly with popular digital content creation platforms such as Blender Unreal Engine and Unity enabling artists and developers to achieve photorealistic fabric surfaces in both real-time and offline rendering scenarios. For optimal results it is recommended to carefully adjust the UV scale to preserve the clarity of the quatrefoil jacquard pattern and to fine-tune roughness values depending on lighting conditions allowing control over the fabric’s natural softness or subtle sheen. This balance ensures reliable high-quality visuals with minimal manual tweaking across diverse projects and engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.