Seamless Fabric 007 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Fabric 007 by Textures – PBR 3D Texture (8K ready)

IDfabric-007-by-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Fabric 007 by Textures is a meticulously crafted PBR 3D texture designed to faithfully replicate the intricate qualities of woven organic fabric materials. The base substrate consists of fine interlaced fibers arranged in a carefully balanced diamond and rectangular pattern reflecting a natural textile weave with subtle variations in fiber orientation and density. This fabric showcases a dyed base color in a rich yet muted blue tone that mimics typical textile pigments such as reactive dyes or pigment-based inks. The surface exhibits slight porosity and a delicate weave structure capturing the tactile feel of natural cloth with a matte finish that avoids harsh specular highlights. The absence of metallic components ensures the metallic channel remains neutral emphasizing the organic origins and soft non-reflective character of the fabric.

Each PBR channel in this texture pack plays a crucial role in conveying realistic fabric shading and surface detail across modern rendering workflows. The Base Color (Albedo) map accurately portrays the even blue dye saturation alongside subtle shading nuances driven by fiber direction and weave tightness. Normal maps enhance the perception of depth by simulating fine thread relief and surface undulations characteristic of woven textiles while the Roughness map controls light scattering to produce a consistent soft matte finish without unwanted gloss or shine. Ambient Occlusion adds natural shadowing within thread intersections highlighting weave complexity and enhancing depth perception. Height or displacement maps offer additional micro-relief detail supporting parallax effects or micro-displacement for close-up renders which significantly elevates tactile realism in high-detail scenes.

Optimized for seamless tiling this 8K resolution fabric texture scales cleanly across large surfaces without visible repetition making it ideal for textile visualization upholstery clothing materials and interior fabric applications. Its high resolution ensures exceptional detail retention even under close camera scrutiny facilitating professional workflows in Blender Unreal Engine and Unity. The texture fully supports Principled BSDF shaders and standard PBR inputs for Base Color Roughness Normal Ambient Occlusion and Height/Displacement guaranteeing consistent and predictable shading results across platforms. For optimal realism it is recommended to maintain consistent UV texel density and experiment with roughness adjustments or layered height maps to fine-tune surface interaction with light and depth perception especially when working on complex geometry or close-up fabric renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.