This seamless matte wool texture high resolution up to 8ktexture offers an authentic and highly detailed representation of natural wool fabric, expertly crafted to capture its dense, organic fiber structure and soft matte surface finish. The base substrate of this fabric texture is a polymeric organic textile, where tightly interwoven fine wool fibers and natural binders create a complex network that conveys a subtle interplay of fiber orientation and slight porosity. These microscopic variations, along with gentle weathering effects, contribute to an intricate tactile surface with a characteristic fuzziness and minimal light reflectivity. Embedded pigments and natural dyes within the fibers provide a muted, earthy color palette that enhances the fabric’s understated matte appearance, reducing specular highlights and maintaining a natural softness throughout the material.
Designed for physically based rendering (PBR) workflows, this tileable matte wool texture seamless high resolution up to 8k excels in delivering realistic fabric details across multiple texture channels. The BaseColor/Albedo map faithfully reproduces the soft, natural hues and subtle tonal shifts typical of wool, while the Normal map introduces delicate fiber grain and slight surface irregularities that break up light reflections for enhanced realism. The Roughness channel emphasizes the fabric’s inherently low-gloss, matte quality, ensuring that the surface appears soft and non-reflective, with metallic values kept near zero to reflect the organic, non-metallic nature of wool. Ambient Occlusion maps deepen the perception of fiber intersections and folds, adding dimensionality, while the Height/Displacement map simulates the fabric’s natural weave and thickness, ideal for close-up 3D previews and detailed renders.
Optimized for modern 3D software pipelines, this high-resolution up to 8ktexture is fully compatible with Blender, Unity, and Unreal Engine, providing stable and crisp results even at large UV scales. It is perfect for use in architectural visualizations, game environments, product mockups, and interior staging where realistic fabric textures are essential. For best results, adjusting the UV scale to control fabric repeat size and fine-tuning the roughness parameter can greatly improve realism by balancing softness and light diffusion, preventing unwanted glossiness or excessive sharpness. This ai texture matte wool texture seamless high resolution up to 8k offers a versatile, reliable solution for creating lifelike wool fabric materials in any 3D project, enhancing visual quality and tactile authenticity with minimal setup effort.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
