Burlap Jute Coarse Weave free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Burlap Jute Coarse Weave

IDburlap-jute-coarse-weave
Fabric
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Burlap Jute Coarse Weave texture a meticulously crafted seamless fabric asset designed to bring authentic organic material qualities into 3D environments. This high-quality texture captures the natural composition of burlap and jute fibers which are derived from plant-based organic substrates woven together in a coarse open pattern. The interplay of thick jute fibers and loosely bound strands is reflected in the detailed grain orientation and fiber aggregates creating a porous surface that exhibits subtle weathering and natural irregularities. The base substrate’s warm earthy tones are represented in the BaseColor (Albedo) map showcasing the muted beige and brown hues typical of untreated jute while the Normal and Height maps emphasize the fabric’s pronounced weave depth and tactile roughness. The Roughness map simulates the slightly uneven matte surface finish of the coarse weave with minimal reflectivity while the Metallic channel remains neutral consistent with this organic material’s non-metallic nature. Ambient Occlusion enhances the natural shadowing within the fiber intersections adding realism and depth to the texture.

This tileable burlap jute coarse weave texture is optimized for use across major 3D applications such as Blender Unreal Engine and Unity supporting resolutions up to 8K for exceptional detail and clarity. Its seamless design ensures the coarse weave pattern scales elegantly across large surfaces without visible seams or distracting artifacts making it an ideal choice for fabric textures in environment art architectural visualization concept prototyping and quick look development. The texture’s comprehensive PBR set including BaseColor Normal Roughness Metallic Ambient Occlusion and Height (Displacement) maps guarantees accurate and consistent material representation across diverse workflows providing a reliable foundation for photorealistic fabric rendering and 3D preview integration.

For optimal results when integrating this seamless burlap jute coarse weave into your scene it is recommended to carefully adjust the UV scale to maintain the proportionality of the coarse weave relative to your model’s dimensions. Fine-tuning the roughness and normal map intensity can also help the material respond more realistically to lighting conditions enhancing the tactile organic feel inherent to burlap and jute fabrics. Additionally subtle enhancement of the height or parallax map can accentuate surface depth without overpowering the visual balance ensuring a grounded and authentic fabric look that performs consistently in real-time 3D previews and renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.