Archviz Cloth Clothes Fabric Padded Sci Scifi — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Padded Sci Scifi — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-padded-sci-scifi
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Padded Sci Scifi seamless PBR texture is expertly crafted to meet the strict requirements of physically based rendering workflows in architectural visualization and game development projects. The material is based on a polymer textile substrate featuring tightly woven synthetic fibers that provide a durable yet flexible fabric foundation. This base is enhanced by a soft padded layer that introduces subtle depth and tactile realism characteristic of advanced sci-fi textiles. The surface finish displays a refined matte appearance with intricately oriented fibers and gentle surface irregularities that replicate the complex patterns found in futuristic padded fabrics. Stable pigments and dyes are uniformly infused within the fibers ensuring consistent and vibrant color without oversaturation or bleeding maintaining reliable performance across diverse lighting conditions and rendering scenarios.

In terms of PBR channel representation this texture set offers a comprehensive range tailored for seamless integration into Substance Designer pipelines and real-time rendering engines such as Blender Unreal Engine and Unity. The BaseColor (Albedo) map captures nuanced color shifts and tonal variations across both fabric and padding layers while the Normal map emphasizes the fine weave structure and quilted padding contours to enhance surface relief and tactile detail. The Roughness map controls soft diffused reflections typical of cloth materials emphasizing natural light scattering with low gloss. Reflectivity remains minimal in the Metallic channel consistent with the non-metallic polymer composition of the fabric. Ambient Occlusion enhances depth by accentuating shadows within folds and crevices and the Height or Displacement map delivers precise surface relief for improved parallax and displacement effects ensuring exceptional visual fidelity in close-up views. All maps support large-scale tiling with zero visible seams and resolutions up to 8K making this texture ideal for ultra-high-definition archviz and sci-fi visualization projects.

Optimized for a variety of rendering pipelines this padded sci-fi fabric texture combines realism with versatility elevating digital creations with subtle surface intricacies and soft tactile depth. To maximize results adjusting the UV scale is recommended to balance the visibility of fine fiber details against overall pattern repetition preventing noticeable tiling artifacts. Additionally fine-tuning roughness values according to the lighting setup can enhance the fabric’s soft diffused appearance while using the Height map for subtle parallax effects adds convincing dimensionality without significantly impacting performance. Proper color space and gamma alignment with your project’s rendering environment ensures consistent accurate visual output across multiple platforms and engines delivering reliable and lifelike textile materials for both architectural and sci-fi contexts.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.