Blue Office Carpet Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Blue Office Carpet Texture | Free PBR

IDblue-office-carpet-texture-free-pbr
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Blue Office Carpet texture showcases a meticulously crafted surface designed to replicate the appearance and tactile qualities of a premium commercial carpet. The base material consists primarily of synthetic polymer fibers, tightly woven to create a durable and resilient substrate ideal for high-traffic office environments. These fibers are embedded within a strong latex binder that ensures structural integrity and flexibility. The carpet’s surface features a fine, low-pile loop construction, combining tightly packed yarn bundles with consistent grain orientation to produce subtle variations in light reflection and depth, enhancing realism. The coloration is achieved using high-quality blue pigments, carefully blended to maintain vibrancy while resisting fading over time. This texture’s physical properties are subtly influenced by slight porosity and minimal wear effects, simulating natural use without compromising its clean, professional aesthetic. The surface finish is matte with a gentle fibrous texture that diffuses light softly rather than reflecting it sharply, contributing to the carpet’s practical, understated look.

Within the PBR workflow, this carpet texture is presented in an 8K resolution format, ensuring exceptional detail and fidelity for close-up renders. The BaseColor (Albedo) channel accurately depicts the deep blue hues and subtle tonal variations of the fibers, while the Normal map captures the intricate looped pile structure and fiber orientation, lending depth and tactile realism to the surface. The Roughness map reflects the carpet’s soft, matte finish by providing moderate roughness values that scatter highlights appropriately without glossiness. There is no metallic content, so the Metallic channel remains fully black, emphasizing the non-metallic nature of textile materials. Ambient Occlusion enhances the perception of fiber intersections and subtle shadowing within the loops, adding dimensionality. Height or Displacement maps provide fine elevation details to simulate the slight relief created by the carpet’s woven pattern, which can be adjusted for enhanced parallax effects in real-time engines.

This texture is fully optimized for seamless tiling, making it ideal for large office flooring projects in Blender, Unreal Engine, and Unity. A practical tip for maximizing realism is to carefully adjust the UV scale to match the intended carpet tile size in the scene, preventing repetitive patterns and ensuring natural variation. Additionally, fine-tuning the roughness parameter can help achieve the perfect balance between softness and subtle surface wear, adapting the material to different lighting conditions or stylistic preferences. Overall, this high-quality Blue Office Carpet texture combines detailed material composition and advanced PBR channel mapping to provide a versatile, photorealistic surface that enhances any modern interior visualization project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.