This synthetic leather fabric texture is crafted from a high-quality polymer substrate designed to mimic the look and feel of natural leather while offering enhanced durability and consistency. The material’s base consists of a flexible synthetic polymer layer combined with finely woven fabric fibers, providing a robust and uniform grain orientation that contributes to its realistic tactile appearance. The surface finish is subtly embossed with a fine grain pattern, replicating natural leather’s porous structure and slight weathering effects, which are captured through detailed height and normal maps. Pigments and dyes are integrated within the polymer matrix to achieve a rich, consistent color that resists fading and wear over time.
The texture channels in this PBR asset are meticulously composed to deliver accurate visual and physical realism. The BaseColor (Albedo) channel showcases the nuanced color variations and subtle shading inherent to synthetic leather, while the Normal map captures the embossed grain and fabric weave with precision. The Roughness map controls the semi-matte finish, balancing light reflection to replicate the soft sheen typical of treated leather surfaces. The Metallic channel remains minimal, reflecting the non-metallic polymer nature of the material. Ambient Occlusion adds depth to creases and folds, enhancing the perception of tactile detail, and the Height/Displacement map emphasizes the fabric grain and embossing depth, making the texture ideal for close-up renders.
Rendered at up to 8K resolution, this seamless synthetic leather fabric texture is fully optimized for use in popular 3D applications such as Blender, Unreal Engine, and Unity. Its detailed maps and high resolution ensure sharpness and realism even at extreme close-ups, making it suitable for product visualization, virtual prototyping, and immersive environments. For practical use, adjusting the UV scale can help maintain the natural scale of the grain pattern on different model sizes, while fine-tuning the roughness values will allow you to simulate a range of finishes from matte to slightly glossy, depending on the desired look.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.