This waxy reddish-brown fabric leather texture represents a meticulously crafted material combining organic fibers with a polymeric leather finish. The base substrate consists primarily of tightly woven textile fibers, enhanced with a subtle wax coating that provides a smooth, slightly reflective surface characteristic of high-quality leather-like materials. The reddish-brown coloration is achieved through carefully balanced pigments and dyes embedded within the polymer layer, producing a rich, warm hue with natural variation. The fabric’s grain orientation remains consistent and finely detailed, contributing to its realistic tactile appearance and moderate porosity, which affects light absorption and surface scattering.
In physically based rendering (PBR) workflows, this texture excels due to its comprehensive channel setup. The BaseColor (Albedo) map captures the nuanced reddish-brown tones and subtle fabric weave beneath the waxy overlay. The Normal map simulates the intricate surface relief of the textile fibers and leather grain, enhancing depth and realism. Roughness values are finely tuned to reflect the semi-glossy wax finish, balancing light reflection without appearing overly shiny or matte. The Metallic channel remains low to zero, as this organic composite lacks metallic components. Ambient Occlusion highlights crevices and fiber intersections, while the Height or Displacement map adds subtle surface undulations that respond convincingly to dynamic lighting.
Designed at an impressive 8K resolution, this seamless PBR texture ensures exceptional detail and clarity for close-up renders in Blender, Unreal Engine, and Unity. Its high fidelity enables artists to showcase realistic materials in architectural visualizations, game assets, or product designs where authenticity and surface complexity matter. For optimal results, it is recommended to adjust the UV scale to maintain fabric detail without pixelation and to fine-tune the roughness parameter to suit the lighting environment, enhancing the waxy appearance under different conditions. Additionally, subtle use of the height map can improve perceived depth through parallax effects, providing a more immersive experience.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.