Natural Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Natural Wool Texture Seamless

Texture Info

IDnatural-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This natural wool texture seamless high resolution up to 8k is a finely detailed, AI-generated fabric texture designed to replicate the organic composition and tactile qualities of real wool fibers. The base substrate mimics the densely interwoven natural protein fibers characteristic of wool, exhibiting a subtle directional grain formed by the fiber orientation. This fiber network creates a soft, slightly porous surface that reflects light diffusely, lending a warm and natural appearance. The texture’s coloration is derived from natural pigment variations found in undyed wool, with gentle tonal shifts that enhance realism. The surface finish emulates the matte, slightly fuzzy feel of wool, without any metallic or glossy elements, capturing the authentic tactile quality of the material.

In physically based rendering (PBR) terms, this wool texture’s BaseColor channel showcases the nuanced, natural hues of untreated wool, with subtle shading and color variations that give depth and life to the fabric. The Normal map accurately conveys the fine, raised fibers and directional grain that define wool’s tactile surface, adding realistic micro-geometry. Roughness values are crafted to reflect the soft, non-reflective nature of wool, maintaining a consistent, moderately high roughness across the surface to avoid unwanted shine. Metallic is uniformly zero, as wool is organic and non-metallic. Ambient Occlusion enhances the perception of depth within the fiber clusters, while the Height/Displacement map captures slight surface variations and fiber loftiness, useful for parallax effects or subtle relief in 3D environments.

With a seamless tileable design at up to 8k resolution, this texture is optimized for modern material workflows, ensuring high clarity and cohesion even on large UV islands. It integrates effortlessly into Blender, Unreal Engine, and Unity, supporting fast iteration cycles during look development, environment art, architectural visualization, and concept prototyping. For best results, it is recommended to maintain consistent texel density across your assets and use uniform UV scaling to prevent pattern distortion. Adjusting roughness values slightly can help fine-tune the surface feel depending on lighting conditions or stylistic needs, while carefully using the height map can add subtle volumetric depth to enhance realism in close-up views.

This AI-generated natural wool texture seamless high resolution up to 8k offers a tileable, natural wool texture with realistic fabric textures and an accurate 3D preview, ensuring precise PBR appearance for advanced material design.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.