This knitted fabric texture showcases a finely woven organic material, composed primarily of interlaced polymer fibers that mimic natural yarns. The base substrate reflects a soft, textile surface characterized by a balanced porosity that allows subtle light diffusion, enhancing realism. The fabric’s structure reveals a consistent grain orientation typical of hand-knit or machine-knit textiles, where individual loops and stitches form a distinctive pattern. The surface finish is matte with gentle texture variations, achieved through the interplay of natural fiber irregularities and slight fuzziness, producing a tactile, inviting look. Pigments embedded within the fibers contribute to the warm, neutral coloration, replicating dyed threads without overt gloss or metallic hints, emphasizing its authentic textile nature.
In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) map captures the fabric’s nuanced color variations and subtle shadows cast by the stitches. The Normal map introduces fine surface detail, highlighting the raised loops and knit contours to simulate depth and tactile softness. Roughness values are moderate, reflecting the non-reflective, fibrous surface that scatters light diffusely without shininess. The Metallic channel remains at zero, as this organic material contains no metal content. Ambient Occlusion enhances the perception of depth between individual stitches, emphasizing the knit’s complex topology. Height or Displacement maps provide additional dimensionality, allowing the fabric’s loops and weave to realistically protrude and recede under dynamic lighting and viewing angles.
AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.