Cloth Clothes Fabric Feature Geometric Halloween Knitted — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Cloth Clothes Fabric Feature Geometric Halloween Knitted — Seamless PBR Texture

IDcloth-clothes-fabric-feature-geometric-halloween-knitted
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless PBR texture features a high-quality knitted cloth fabric with a distinctive geometric lace pattern inspired by Halloween motifs including intricately designed pumpkins and seasonal elements. The base substrate consists of a soft organic fiber blend skillfully interwoven to produce a durable yet flexible textile. This fabric exhibits subtle variations in fiber orientation and porosity contributing to a natural tactile finish that balances softness with structural integrity. The surface reveals fine interplay between fibers and yarns with delicate lace openings framed by knit stitches creating an authentic depth and texture that highlights the characteristic features of knitted clothes fabric.

Colorants in this fabric include carefully applied pigments and dyes that ensure consistent vivid saturation across the entire surface enhancing the visibility of the geometric lace pattern. The finish is natural and slightly matte with gentle variations in roughness that differentiate softer yarn areas from slightly firmer knit sections. The texture’s physical properties are accurately captured through multiple PBR channels: the BaseColor/Albedo map showcases the rich pumpkin-themed pattern and color consistency; the Normal map adds fine fiber relief and stitch depth without increasing polygon count; the Roughness map conveys subtle shifts in fabric softness and sheen; the Metallic channel remains neutral reflecting the organic textile nature; Ambient Occlusion enhances depth perception within the lace openings and the Height/Displacement map offers precise surface contouring ideal for parallax effects and realistic shading.

Rendered at up to 8K resolution this knitted fabric texture is fully optimized for use in popular platforms such as Blender Unreal Engine and Unity supporting large-scale tiling without visible seams or repetition. The texture’s detailed fiber and yarn structure hold up under close inspection making it suitable for architectural visualization game environments and both real-time and offline rendering workflows. When applying this texture it is recommended to adjust the UV scale carefully to maintain natural proportions of the geometric lace and pumpkin patterns thereby avoiding distortion or stretching. Additionally fine-tuning the roughness values can help achieve the desired fabric finish from a softer matte look to a slightly coarse knit surface enhancing realism and material authenticity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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