Seamless Carpet 004 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Carpet 004 by Textures – PBR 3D Texture (8K ready)

IDcarpet-004-by-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Carpet 004 by Textures is a meticulously crafted PBR 3D texture designed to authentically replicate the intricate composition and subtle visual nuances of a high-quality woven carpet surface. At its core the base substrate mimics organic fibers that are tightly interlaced to form a durable fabric foundation reflecting the natural structure of yarns oriented in a consistent grain direction. This fiber arrangement ensures a realistic tactile impression capturing the softness and slight matte finish typical of premium carpet materials. The surface is enhanced by subtle variations in muted grey tones achieved through natural pigments and dyes that evoke a calm understated aesthetic ideal for various interior design and architectural visualization projects. Together these elements form a visually rich and believable carpet texture that performs flawlessly across physically based rendering workflows and seamless tiling applications without visible repetition or artifacts.

The texture’s material properties are carefully mapped across PBR channels to maximize realism and compatibility. The Base Color (Albedo) channel delivers nuanced grey hues and fiber details without baked-in lighting ensuring versatility under diverse lighting conditions. The Normal map simulates the fine relief of woven strands and fiber orientation adding depth and tactile realism without increasing polygon count. Roughness values are calibrated to reflect the carpet’s soft fibrous surface balancing light diffusion and subtle sheen to create natural shading effects. As expected for an organic textile the Metallic channel is set to zero maintaining the non-metallic authenticity of the material. The Ambient Occlusion map enhances shadows in fiber recesses emphasizing texture depth and intricacy while the Height or Displacement map captures subtle elevation differences across the weave enabling enhanced parallax and micro-displacement effects in compatible engines.

Optimized for seamless tiling and available at an impressive 8K resolution this texture ensures exceptional detail even on large surfaces making it perfect for use in Blender (via the Principled BSDF shader) Unreal Engine (leveraging Base Color Roughness Normal and AO inputs) and Unity’s URP and HDRP pipelines (connected to the Lit shader). To achieve the best visual results it is recommended to maintain consistent texel density across your UV maps and to combine the Normal and Height maps thoughtfully. This combination helps produce subtle parallax effects that enhance surface depth and help mask tiling repetitions providing a more immersive and realistic carpet appearance without adding extra geometry. This texture is a reliable choice for anyone seeking a natural detailed carpet surface that integrates smoothly into physically based rendering workflows and modern 3D environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.