Rough Linen Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Linen Texture Seamless

Texture Info

IDrough-linen-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Linen Texture Seamless high resolution up to 8k is an intricately crafted fabric texture designed to replicate the organic composition and tactile qualities of natural linen. Originating from woven plant fibers, linen’s base substrate is an organic textile known for its slightly irregular grain orientation and moderate porosity. The surface finish of this texture emulates a raw, unpolished fabric with subtle surface wear and natural fiber variations, capturing the fine interplay of light on its fibrous weave. Colorants in this texture simulate natural dyeing processes with muted, earthy tones that reflect linen’s characteristic off-white, beige, or taupe hues, providing a realistic BaseColor or Albedo channel for physically based rendering (PBR) workflows. The Normal and Height maps highlight the fine raised threads and subtle fabric folds, enhancing surface detail and depth without overwhelming the material’s natural softness.

This tileable rough linen texture seamless high resolution up to 8k excels in replicating the tactile roughness and diffuse reflectivity inherent to linen textiles. The Roughness channel effectively conveys the fabric’s matte finish, avoiding unwanted glossiness or metallic reflections, while the Metallic channel remains neutral, consistent with linen’s non-metallic organic fibers. Ambient Occlusion maps are finely tuned to reinforce the weave’s shadowing and fiber intersections, adding depth and realism in 3D environments. The seamless tiling capability ensures that the pattern can cover vast surfaces without visible repetition or artifacts, making it ideal for architectural visualization, game environments, product mockups, and interior staging that demand high fidelity and versatility.

Optimized for seamless integration with Blender, Unity, and Unreal Engine, this ai texture rough linen texture seamless high resolution up to 8k supports fast iteration loops and real-time 3D previews. The high resolution up to 8k ensures that even close-up views maintain crisp detail and fabric authenticity. For best results, adjust UV scale to balance between fabric grain visibility and texture repetition, and consider combining this texture with a subtle ambient occlusion layer and a light normal pass to enhance surface breakup and dimensionality without over-sharpening. This approach preserves the natural softness and irregularities of linen, elevating the realism of your digital materials while maintaining performance and visual consistency across projects.

The seamless rough linen texture offers a high resolution up to 8k, providing detailed fabric textures that enhance the PBR appearance with realistic material composition and tactile depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.