Seamless Brown Fabric 53 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Fabric 53 by Share Textures – PBR 3D Texture (8K ready)

IDbrown-fabric-53-by-share-textures-pbr-seamless-8k
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Fabric 53 by Share Textures is a highly detailed PBR 3D texture expertly designed to replicate the complex composition and tactile qualities of finely woven brown fabric. This material simulates an organic polymer fiber substrate where countless interlaced fibers form a subtle grain orientation producing a softly textured surface typical of premium textiles. The base substrate’s warm brown coloration is achieved through carefully balanced pigment layers that evoke the rich depth and warmth of natural dyes or oxide-based colorants. The fabric surface exhibits moderate porosity and gentle roughness capturing a soft matte finish that reflects light naturally without glare. Minimal weathering effects preserve the fresh unblemished appearance making it ideal for realistic contemporary rendering workflows.

In PBR shading workflows this texture pack includes comprehensive channels meticulously optimized for consistent physically accurate results across various engines. The Base Color (Albedo) channel faithfully conveys the nuanced warm brown tones and subtle fiber detail inherent in the woven material. The Normal map enhances the perception of fiber interlacing and surface irregularities adding depth and realism to the weave pattern. Roughness controls the diffuse reflectivity maintaining the soft matte finish without introducing unwanted glossiness while the Ambient Occlusion channel deepens shadows around fiber intersections and creases to enhance shading depth. Height and Displacement maps provide additional surface relief enabling enhanced tactile variation when paired with normal or parallax mapping techniques. The Metallic channel is uniformly black reflecting the organic non-metallic nature of the fabric and ensuring accurate light interaction.

This texture is available in resolutions up to 8K ensuring exceptional detail clarity for close-up renders and large-scale scenes. It is fully compatible with leading rendering engines including Blender’s Principled BSDF shader Unreal Engine (utilizing Base Color Roughness Normal and AO maps) and Unity’s URP and HDRP pipelines with Lit shaders. To maximize realism and minimize visible tiling it is recommended to maintain consistent texel density across UV maps and consider using triplanar projection or layered tiling methods. Importing the Base Color as sRGB and all data-driven maps as Non-Color ensures precise color management and shading fidelity across workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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