Dirty Wool Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Dirty Wool Texture Seamless

Texture Info

IDdirty-wool-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Dirty Wool Texture Seamless high resolution up to 8k texture captures the organic complexity of natural wool fibers blended with subtle signs of dirt and wear, creating an authentic fabric surface ideal for realistic 3D projects. This AI-generated texture replicates the intricate composition of wool, where fine keratin fibers intertwine in a dense, slightly irregular weave that retains natural porosity and softness. The base substrate is an organic polymer fiber network, enhanced with faint embedded dirt particles and discoloration mimicking environmental exposure. The surface finish appears matte with a gently fuzzy, brushed feel, while the subtle grime adds visual depth and character without overpowering the fabric’s inherent warmth and tactility. Pigments in the BaseColor/Albedo channel reflect muted off-white and earthy tones, punctuated by darker flecks that simulate soiling and fiber variation.

In physically based rendering (PBR) terms, this tileable dirty wool texture seamless high resolution up to 8k excels in delivering detailed Normal maps that emphasize the fiber orientation and soft undulations of the fabric’s surface, enhancing light interaction and realism. The Roughness channel is tuned to convey the diffuse, non-reflective quality of natural wool combined with slightly rough patches where dirt accumulates, avoiding overly glossy or artificial highlights. There is no significant metallic response, so the Metallic map remains black, preserving the organic fabric look. Ambient Occlusion highlights subtle shadows in fiber overlaps and crevices, while the Height/Displacement map adds convincing micro-relief, perfect for enhancing parallax effects or subtle bump details in real-time engines. This texture’s seamless design allows it to scale elegantly across large surfaces without visible seams, making it optimal for fabric textures in architectural visualization, environment art, and concept prototyping.

Designed for seamless integration into modern 3D workflows, this dirty wool texture seamless high resolution up to 8k is compatible with Blender, Unreal Engine, and Unity, ensuring predictable and consistent results across platforms. The ultra-high resolution of 8k guarantees crisp detail even on close-up views, accelerating look development and material creation. To maximize realism, it is recommended to adjust the roughness and normal intensity parameters to match your scene’s lighting conditions and camera distance. Additionally, experimenting with UV scale can help maintain the natural fiber density appropriate for your fabric application, whether upholstery, clothing, or soft furnishing, grounding the material convincingly within your 3D environment.

The AI-generated dirty wool texture seamless high resolution up to 8k offers a detailed PBR appearance with realistic fiber composition, perfectly showcased in an interactive 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.