Rough Cotton Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Cotton Texture Seamless

Texture Info

IDrough-cotton-texture-seamless
CategoryFabric
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Rough Cotton Texture Seamless high resolution up to 8k is an AI-generated fabric texture meticulously crafted to replicate the organic and tactile qualities of raw cotton fibers woven into a coarse textile. This material simulates an organic base substrate composed primarily of natural cellulose fibers, exhibiting a subtle irregular grain orientation characteristic of hand-spun cotton threads. The texture’s surface finish conveys a lightly weathered, unrefined appearance with visible fiber bundles and gentle surface porosity, enhancing its authentic tactile impression. Muted off-white and beige colorants mimic natural cotton hues, with slight variations in pigment saturation that add depth and realism. The pattern tiles flawlessly and seamlessly, allowing for expansive coverage without visible repetition, making it ideal for fabric textures in architectural visualization, environment art, and concept prototyping workflows.

In physically based rendering (PBR) workflows, this rough cotton texture provides detailed BaseColor/Albedo maps reflecting the subtle tonal shifts and pigment distribution typical of cotton fabric. The Normal map captures the intricate fiber relief and slight surface irregularities, adding a convincing tactile dimension. The Roughness channel balances crisp detail with controlled noise, simulating the fibrous matte finish of untreated cotton while avoiding artificial glossiness. The Metallic map remains consistently low or black, as cotton is an organic non-metallic material, while Ambient Occlusion enhances shadowing within fiber clusters for heightened depth perception. Height or Displacement maps emphasize the subtle surface undulations, helping to anchor the fabric realistically when applied in 3D scenes.

This tileable rough cotton texture seamless high resolution up to 8k is optimized for out-of-the-box compatibility with Blender, Unity, and Unreal Engine, ensuring a streamlined iteration loop for artists and developers. The ultra-high 8K resolution preserves fine details even in close-up renders or large-scale applications, accelerating your fabric material workflows without sacrificing quality. For best results, it is recommended to fine-tune the roughness and normal intensity values to match your scene’s lighting rig, ensuring a natural and believable material response. Adjusting the UV scale can also help maintain the texture’s organic grain size relative to the object, preventing distortion and enhancing realism in 3D previews and renders.

The ai texture of rough cotton texture seamless high resolution up to 8k provides a highly detailed and realistic PBR appearance, ensuring seamless integration in digital material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.