Archviz Cloth Clothes Fabric Lingerie Polyester Substance — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Cloth Clothes Fabric Lingerie Polyester Substance — Seamless PBR Texture

IDarchviz-cloth-clothes-fabric-lingerie-polyester-substance
Fabric
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Cloth Clothes Fabric Lingerie Polyester Substance seamless PBR texture is expertly crafted to replicate the refined qualities of premium designer underwear and lingerie textiles. The base material is a fine synthetic polyester fiber well-known for its smooth yet resilient polymeric structure that expertly balances softness with durability. This fabric features a tightly woven textile pattern with a subtle directional grain closely imitating the natural fiber alignment and compact knit typical of high-end lingerie fabrics. The surface finish exhibits a soft matte appearance with low sheen accurately reflecting the light-absorbing behavior of dyed polyester textiles. Synthetic colorants are infused through advanced dyeing processes ensuring vibrant and consistent coloration that resists fading making this texture ideal for seamless tiling across large architectural and garment visualization surfaces.

In physically based rendering workflows this texture set includes all essential maps for accurate material reproduction. The BaseColor (Albedo) channel captures the nuanced hues and gentle tonal shifts of the polyester fabric while the Normal map conveys the intricate fiber details and subtle elevation changes in the woven textile structure. The Roughness map is finely tuned to represent the semi-matte surface finish balancing softness with subtle specular highlights characteristic of polyester lingerie fabric. The Metallic map remains near zero reflecting the organic polymer nature of the textile with no metallic elements present. Ambient Occlusion enhances depth perception at fiber intersections and fabric folds while the Height/Displacement map adds realistic surface variation simulating delicate tear lines wrinkles and texture when used with parallax or tessellation in real-time engines such as Unreal Engine and Unity or offline renderers like Blender Cycles.

Rendered at an impressive 8K resolution this texture provides exceptional clarity and intricate detail even in close-up views revealing every fiber variation and fabric irregularity essential for authentic look development. It supports seamless tiling without visible repetition or color shifts making it versatile for diverse applications spanning lingerie clothing upholstery and detailed cloth simulations within architectural visualization and game engine projects. For optimal realism it is recommended to carefully adjust the UV scale to prevent pattern distortion on curved surfaces and fine-tune the roughness parameter to harmonize with varying lighting environments enhancing the tactile authenticity of the fabric’s surface.

Meticulously prepared to meet physically based rendering standards this polyester fabric texture maintains accurate color space and gamma correction for seamless integration with various project pipelines. It is a valuable resource for designers and artists aiming to replicate the sophisticated look and feel of high-quality lingerie and textile materials in archviz visualization and game development workflows delivering a reliable realistic fabric appearance across multiple platforms and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.