Seamless 3d texture pbr 8k fire damaged paint surface with blistered cracks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fire damaged paint surface with blistered cracks

Texture Info

IDseamless-3d-texture-pbr-8k-fire-damaged-paint-surface-with-blistered-cracks
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution captures the intricate details of fire damaged paint on a metal substrate, exhibiting realistic blistered surfaces and thermal cracking caused by intense heat exposure. The base material is primarily oxidized metal with layers of polymer-based paint that have undergone severe thermal stress, resulting in blistering and charred cracking. The paint’s binders have broken down due to heat, while underlying metal oxidation layers reveal burnt rust tones and weathered discoloration. Fine micro-variations in the surface porosity and grain orientation of the metal beneath enhance the natural weathering effect, creating a convincingly distressed and fire-washed finish. The texture’s surface finish reflects a blend of rough, cracked areas alongside patches of oxidized, flaky paint that has lost adhesion, making it ideal for industrial and architectural 3D models needing authentic fire damage details.

In the PBR workflow, the BaseColor (Albedo) channel displays the burnt orange, blackened char, and faded paint pigments, while the Normal map accurately captures the blistering and cracking reliefs, adding depth to the surface geometry. The Roughness map varies across the texture, representing the contrast between the glossy burnt paint remnants and the matte oxidized metal patches. The Metallic channel highlights the underlying metal substrate’s oxidized state, contributing subtle reflections with a burnt tint. Ambient Occlusion enhances the perception of depth within blistered cracks and crevices, while the Height (Displacement) map emphasizes the raised blister formations and surface cracks, providing a tactile, realistic feel. This texture is fully optimized and Unreal, Blender, and Unity ready, ensuring seamless tiling and high fidelity in real-time or offline rendering scenarios.

When applying this fire damaged paint texture, it is recommended to carefully adjust the UV scale to maintain natural proportions of blistered cracks and thermal damage patterns, avoiding repetitive or stretched appearances. For enhanced realism, fine-tune the roughness values to balance the contrast between burnt glossy areas and oxidized matte surfaces, which helps accurately simulate the fire weathered effects under various lighting conditions. This high-resolution, seamless 8K PBR texture is perfect for visualizations that require detailed representation of fire damage on metal and painted architectural or industrial surfaces, bringing authenticity and depth to your digital projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.