Seamless 3D texture of wildfire flames and fire trail PBR 8K surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D texture of wildfire flames and fire trail PBR 8K surface

Texture Info

IDseamless-3d-texture-of-wildfire-flames-and-fire-trail-pbr-8k-surface
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture vividly captures the intense dynamics of wildfire flames and fire trails, rendered in photorealistic 8K resolution with advanced PBR workflows. The base substrate conveys a natural organic charred surface, reminiscent of burnt wood and scorched earth, featuring intricate micro-variations that simulate ash deposits, heat-affected fibers, and subtle weathering effects. The texture’s composition includes simulated carbonized organic matter bound with mineral-rich residues, creating a complex interplay of porous and dense areas that reflect the chaotic nature of wildfire aftermath. This produces a richly detailed surface finish that appears both matte and slightly roughened, with hints of glowing embers embedded beneath a fragile layer of oxidized soot and ash pigments. These elements come together to create a continuous flowing pattern of flames and smoke trails that merge seamlessly across tiled surfaces without visible repetition or distortion.

In PBR terms, the BaseColor (Albedo) channel showcases vivid flame colors ranging from deep reds and oranges to subtle yellows, combined with dark charred blacks and grays from the burnt organic substrate. The Normal map emphasizes fine surface irregularities such as cracks, charred fibers, and curling fire whips, enhancing the tactile realism. Roughness values vary dynamically to represent the contrast between glowing embers’ smooth heat zones and the coarser, ash-covered areas, while the Metallic channel remains minimal, reflecting the primarily organic and mineral composition of the wildfire surface. Ambient Occlusion adds depth by accentuating crevices and fire trails, and the Height/Displacement map captures the intricate topography of burnt wood grains and raised flame bursts, perfect for parallax or tessellation effects in high-fidelity rendering engines.

This high-quality wildfire flames and fire trail seamless 3D texture is optimized and ready for integration into Blender, Unreal Engine, and Unity projects, providing artists with a versatile asset for creating immersive fire scenes, environmental simulations, or cinematic visual effects. For practical use, adjusting the UV scale can help maintain sharpness and natural flow of the flames at various distances, while fine-tuning roughness can balance the fiery glow against the matte charred substrate, enhancing realism in different lighting conditions. Overall, this texture offers a sophisticated and realistic representation of wildfire fire dynamics, ideal for intense scene creation requiring both visual impact and material accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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