Seamless 3d texture pbr 8k fire softened gradient with fire washed and fire toned free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fire softened gradient with fire washed and fire toned

Texture Info

IDseamless-3d-texture-pbr-8k-fire-softened-gradient-with-fire-washed-and-fire-toned
CategoryFire
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K resolution PBR 3D texture showcases a meticulously crafted fire colored gradient, softened to highlight subtle fire washed and fire toned effects that blend smoothly across the surface. The material composition simulates an organic substrate with a lightly porous structure, reminiscent of charred wood or heat-treated polymer, enhanced by complex pigment layers that create warm thermal and fiery glows. These pigments, combined with oxide layers and fine mineral-based colorants, produce a natural variation in hues that enrich the base color (Albedo) channel with dynamic fire-inspired reds, oranges, and yellows. The texture’s surface finish is softly matte with a gentle satin sheen, reflecting a carefully balanced roughness that adds tactile depth without overpowering the visual warmth, while the Normal map subtly conveys gentle undulations and soft grain orientation to enhance realism.*

In Physically Based Rendering (PBR) workflows, this texture’s Roughness channel is tuned to moderate values, allowing light to scatter softly and emphasize the fire aura and flare highlights without harsh reflections. The Metallic channel remains minimal, reflecting the organic and non-metallic nature of the substrate, while Ambient Occlusion enhances shading in recessed areas to strengthen depth perception. The Height/Displacement map captures the delicate surface undulations caused by fire burst effects and softened gradients, enabling realistic parallax and displacement in 3D engines. This comprehensive channel setup ensures the texture integrates seamlessly into projects requiring photorealistic, continuous fire gradients that maintain visual consistency across tiled surfaces.*

Designed for high-end 3D applications, this texture is fully optimized and Unreal, Blender, and Unity ready, making it ideal for use as smooth fire color overlays, backgrounds, or environmental accents in digital renderings. Its seamless tiling property guarantees natural variation without visible repetition, preserving immersion in large-scale scenes. For best results, adjusting the UV scale can fine-tune the gradient’s appearance to match project requirements, and slight roughness tuning allows control over the warmth and light diffusion to suit different lighting setups. This fire washed gradient 3D texture offers a versatile and visually compelling material solution, perfect for artists and developers seeking authentic fire toned surfaces with enhanced lighting depth and subtle glowing effects.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.