Rough Uneven Stones — Stones Gravel Pathway Uneven Stones Gravel — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rough Uneven Stones — Stones Gravel Pathway Uneven Stones Gravel — PBR seamless 3D texture

IDgravel-floor-rough-uneven-stones-gravel-pathway-driveway-stones
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Rough Uneven Stones texture represents a natural gravel floor composed of diverse stones and pebbles capturing the authentic complexity of outdoor flooring materials commonly found in pathways driveways and walkways. The base substrate consists primarily of mineral aggregates with irregular shapes and sizes bound together by weathered organic and inorganic compounds that create a coarse gravelly texture. The surface finish reflects a balance between roughness and subtle weathering exhibiting natural porosity and unevenness that lend an organic stony appearance. Variations in color arise from mineral pigments and oxide layers producing a nuanced palette of earth tones that enhance realism in any 3D scene. This texture is optimized for modern pipelines ensuring consistent detail and performance across multiple digital content creation tools and game engines.

Physically based rendering (PBR) channels included in this seamless 3D texture provide comprehensive data to accurately simulate the physical properties of the gravelly ground. The Albedo (BaseColor) map captures the diffuse color variations of the stones and pebbles highlighting subtle pigment differences and mineral deposits. The Normal map encodes fine surface irregularities and stone edges enhancing the perception of depth and unevenness on flat geometry. Roughness maps guide the reflectivity and surface microfacet distribution emphasizing the coarse matte finish typical of outdoor driveway stones and gravel pathways. The Ambient Occlusion (AO) map adds soft shadowing in crevices and between pebbles improving visual depth in real-time and offline renderers. The Height (Displacement) map supports parallax and displacement effects accentuating the uneven surface topology for enhanced realism. Metallic data is minimal or absent consistent with natural stone materials.

Available in high-resolution 4K with an optional 8K upgrade this texture is fully tileable and free to use making it ideal for applications in Blender Unreal Engine and Unity. Its metal/rough workflow calibrations ensure reliable consistent shading results without manual tweaking suitable for both real-time game engines and offline rendering pipelines. For optimal results adjusting the UV scale to match the natural size of gravel and tuning roughness values can help achieve a more realistic gravelly texture tailored to your project’s lighting and scene scale. Utilizing height or parallax mapping enhances the perception of depth on walkways and driveway surfaces bringing the stony coarse material to life in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.