Shiny Concrete Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shiny Concrete Floor Seamless Texture

IDshiny-concrete-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shiny Concrete Floor Seamless Texture presents a meticulously crafted material that replicates the appearance of a polished concrete surface with exceptional realism. At its core the texture simulates a mineral-based substrate composed primarily of cementitious binders combined with fine aggregates such as sand and small gravel. This blend creates a dense durable floor finish characterized by subtle variations in porosity and micro-roughness which contribute to the natural weathering and wear patterns visible across the surface. The polished finish imparts a glossy reflective quality that enhances the visual depth while faint oxide layers and muted pigments embedded within the concrete matrix provide the soft grayish tone typical of industrial flooring. Fine fissures and slight grain orientations are subtly encoded in the texture’s normal and height channels adding tactile authenticity without overwhelming the seamless pattern.

From a PBR perspective the texture’s BaseColor (Albedo) channel captures the soft gradients of concrete coloration balanced with delicate speckles and light imperfections. The Normal map intricately conveys the micro-surface undulations and fine cracks allowing light to interact realistically with the floor’s geometry. The Roughness channel is calibrated to reflect a semi-gloss finish—shiny yet retaining enough matte qualities to avoid unnatural glossiness—while the Metallic map remains near zero consistent with the non-metallic mineral composition of concrete. Ambient Occlusion enhances the perception of depth in crevices and joints by simulating subtle shadowing and the Height/Displacement channel provides fine surface relief that supports advanced parallax and tessellation effects crucial for close-up renders.

Designed for versatility this tileable shiny concrete floor seamless texture excels in covering extensive environments without visible repetition making it ideal for architectural visualization environment art and quick look development workflows. It is optimized for use in Blender Unity and Unreal Engine offering up to 8K resolution to ensure crisp detail even on large surfaces and high-definition renders. The file supports common formats like PNG and WEBP for easy integration with minimal setup. For best results adjust the UV scale to balance pattern repetition with scene dimensions and fine-tune the roughness to harmonize with your lighting rig maintaining a grounded believable material response throughout your project.

The AI texture shiny concrete floor seamless texture offers a realistic 3D preview of seamless shiny concrete floor seamless texture with detailed flooring textures that highlight its smooth durable surface and polished PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.