Aged Concrete Floor Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Concrete Floor Seamless Texture

IDaged-concrete-floor-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Aged Concrete Floor Seamless Texture is an AI-generated tileable aged concrete floor seamless texture designed to bring realism and efficiency to your flooring textures collection. This texture simulates the complex mineral composition of traditional concrete featuring a base substrate of finely mixed cement aggregates and mineral fillers bound by a hydraulic binder. The surface captures the natural porosity and subtle weathering effects typical of aged concrete floors including micro-cracks fine dust deposits and wear patterns that develop over time. Coloration is achieved through muted oxide pigments and subtle variations in gray tones reflecting natural oxidation and exposure to environmental elements. The finish resembles a slightly rough worn surface that balances a matte appearance with occasional patches of faint sheen where polishing or foot traffic would naturally enhance the surface gloss.

In PBR workflow channels this seamless aged concrete floor seamless texture excels by delivering precise BaseColor/Albedo maps that portray authentic color shifts and organic pigment distribution. The Normal map encodes detailed surface imperfections such as fine pits and cracks enhancing light interaction for realistic shading. Roughness values vary subtly to simulate areas of wear and smoother patches avoiding uniformity and adding depth. The Metallic channel remains minimal as concrete is non-metallic while Ambient Occlusion maps provide natural shadowing within crevices and texture features. Height and Displacement maps reflect surface undulations and grain orientation giving a tactile sense of depth and enhancing parallax effects in real-time engines. This comprehensive material composition highlights the aged concrete’s mineral-based substrate and the interplay of natural aging processes on its surface finish.

With a high resolution of up to 8K this seamless aged concrete floor seamless texture is optimized for large-scale applications ensuring sharp detail without visible seams when tiled. It integrates effortlessly into popular 3D software such as Blender Unreal Engine and Unity requiring minimal setup to accelerate your flooring workflows. Whether for real-time scenes cinematic renders level dressing or material studies this AI texture aged concrete floor seamless texture provides a versatile and reliable solution. For best results adjust the UV scale according to project needs to maintain a realistic grain size and pair the texture with a subtle ambient occlusion layer and a light normal map pass to enrich surface breakup without oversharpening the details.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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