Cobblestone Floor — Floor Cobblestone Dirty Pavement Floor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cobblestone Floor — Floor Cobblestone Dirty Pavement Floor — PBR seamless 3D texture

IDcobblestone-floor-06-old-rough-weathered-dirty-pavement-floor
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless cobblestone floor texture labeled cobblestone floor 06 captures the essence of an old weathered and man-made pavement surface with remarkable physical accuracy. The material’s base substrate is a dense mineral-rich stone typical of traditional cobblestones naturally bound together with a gritty cementitious matrix. Over time environmental exposure has introduced roughness and dirt accumulation creating subtle porosity and unevenness that reflect real-world wear and weathering. The surface finish appears slightly worn and matte with occasional patches of grime and sediment embedded in crevices while the overall color palette balances muted earth tones enhanced by natural oxide layers and faded pigments that evoke aged stonework.

Each PBR channel in this 4K (with optional 8K) texture set plays a crucial role in conveying these material qualities. The Albedo/BaseColor map accurately renders the nuanced hues of the cobblestone and pavement dirt providing a natural but varied color base. The Normal map captures the intricate grain orientation and surface relief emphasizing the uneven stone edges and subtle cracks formed by weathering. Roughness values are carefully calibrated to represent the worn unpolished finish of the stones and the rough cement binder while the Metallic map is minimal to none reflecting the non-metallic nature of the material. Ambient Occlusion enhances depth perception by simulating shadowing within crevices and gaps and the Height/Displacement map allows for realistic surface variation and parallax effects crucial for achieving convincing 3D detail in both real-time and offline renderers.

Optimized for use in modern 3D pipelines this physically based cobblestone floor texture is fully tileable and supports the metal/roughness workflow ensuring consistent shading across Blender Unreal Engine and Unity. The PNG and EXR formats provided allow flexible integration with high-resolution data suitable for both game engines and digital content creation software. For best results it is recommended to adjust the UV scale to match the scale of your scene and fine-tune roughness parameters to balance between polished and weathered appearances depending on specific lighting conditions or artistic direction. This texture delivers balanced detail and performance reliably representing old dirty and rough pavement floors without the need for manual tweaking making it an ideal choice for realistic environment creation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.