Patterned Paving — Pavers Multicoloured Floor Multicoloured Floor Albedo — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Paving — Pavers Multicoloured Floor Multicoloured Floor Albedo — PBR seamless 3D texture

IDpatterned-paving-02-paving-driveway-stones-stone-paving-outdoor-outdoor-flooring
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This patterned paving 02 texture presents a meticulously crafted multicoloured stone paving surface designed for realistic outdoor flooring applications. The base substrate mimics natural mineral aggregates combined with subtle ceramic-like binders reflecting an authentic composite of driveway stones and decorative paving elements. The material’s composition reveals a balanced grain orientation with moderate porosity simulating natural weathering effects and surface wear typical of outdoor pavement. Its surface finish blends a lightly brushed texture with slight roughness variations enhancing visual depth while maintaining practical durability. The multicoloured pattern is achieved through carefully integrated pigments and oxide layers providing vibrant yet natural color transitions that accentuate the intricate pavement pattern without appearing artificial or repetitive.

In the physically based rendering (PBR) workflow these material characteristics translate clearly across the texture maps. The Albedo channel captures the vivid multicoloured floor detail and subtle color shifts inherent in the stone and pigment mix. The Normal map enhances the tactile surface structure emphasizing subtle bumps and grooves typical of stone paving. The Roughness map controls the light scatter to reflect the balanced surface finish—neither overly glossy nor excessively matte—perfectly suited for outdoor environments. Ambient Occlusion (AO) adds depth to crevices between pavers simulating natural shadowing effects. The Height map provides fine displacement cues to support parallax and real-time surface relief essential for adding realism in game engines and 3D applications. Metallic values remain negligible consistent with non-metallic stone materials.

This seamless 3D texture is tileable and available in 4K resolution with an optional 8K version for high-end rendering pipelines ensuring exceptional detail and performance across diverse digital content creation software. It is fully optimized for use in Blender Unreal Engine and Unity supporting modern pipelines that utilize the metal/roughness workflow with calibrated maps for consistent shading in both real-time and offline renderers. When applying this texture it is recommended to adjust the UV scale carefully to maintain the natural scale of driveway stones and patterned pavement avoiding visual repetition. Additionally fine-tuning the roughness values can help simulate different weathering conditions from freshly laid paving to aged outdoor flooring.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.