Cartago Smooth Stone — Marble Flooring Cartago Flooring Cartago Smooth — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Cartago Smooth Stone — Marble Flooring Cartago Flooring Cartago Smooth — PBR seamless 3D texture

IDgrey-cartago-03-rock-tiles-marble-flooring-cartago-smooth
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Cartago Smooth Stone texture represents a meticulously crafted seamless 3D texture designed to replicate the elegant and refined appearance of grey Cartago 03 marble flooring. This physically based rendering (PBR) material captures the natural composition of smooth stone tiles combining a base substrate of finely grained metamorphic rock with subtle mineral inclusions that mimic marble’s crystalline structure. The surface finish is polished to a satin sheen highlighting the stone’s inherent smoothness and depth while preserving slight natural variations. Embedded within this texture are realistic colorants reflecting the muted grey hues of Cartago marble achieved through mineral oxide layers and subtle pigment dispersions which contribute to the tile’s natural aesthetic and timeless appeal. The texture also accounts for the stone’s low porosity and moderate weathering ensuring durability and a realistic floor appearance across diverse lighting conditions.

Each PBR map included—albedo (BaseColor) normal roughness ambient occlusion (AO) and height—faithfully conveys essential material properties crucial for accurate rendering in modern pipelines. The albedo map captures the true color and subtle veining of the marble without any baked-in lighting providing a pure base for accurate shading. The normal map adds depth and fine surface irregularities enhancing the tactile feel of the smooth stone tile. The roughness channel simulates the polished yet slightly varied surface reflectivity typical of marble flooring while the ambient occlusion map deepens crevices and grout lines for enhanced spatial definition. The height map offers precise displacement data allowing for realistic parallax effects and subtle tile edge variation. This comprehensive set of PBR textures ensures consistent and reliable results without manual adjustments optimized for use with the metal/rough workflow in Blender Unreal Engine and Unity.

Offered in a high-quality 4K resolution with an optional 8K upgrade for demanding high-end projects this tileable texture balances exceptional detail with optimal performance. It is compatible with a wide range of digital content creation software (DCCs) and game engines making it ideal for architects designers and developers seeking authentic marble stone tile flooring solutions. For best results it is recommended to adjust the UV scale to match real-world tile dimensions closely and to fine-tune the roughness map slightly to simulate wear patterns in high-traffic areas enhancing realism. The Cartago Smooth Stone texture stands out as a versatile and reliable resource that delivers professional-grade visual fidelity across both real-time and offline rendering workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.