Weathered Floor Tiles Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Floor Tiles Seamless Texture

IDweathered-floor-tiles-seamless-texture
Flooring
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Weathered Floor Tiles Seamless Texture showcases a finely detailed composition inspired by durable ceramic or mineral-based tiles that have naturally aged over time. This texture captures the interplay of a dense fired clay substrate combined with mineral binders and subtle grain orientation that reflects traditional tile manufacturing processes. Its surface exhibits characteristic porosity and weathering effects such as slight chipping wear marks and faded pigment layers all contributing to an authentic timeworn appearance. The finish mimics a gently worn matte glaze with areas of soft abrasion and discoloration caused by environmental exposure enhancing realism without overwhelming glossiness. Pigments and oxide layers embedded within the tile matrix create a muted color palette of earthy tones and subtle variations perfectly suited for flooring applications requiring natural aged aesthetics.

In physically based rendering (PBR) workflows this tileable weathered floor tiles seamless texture excels by providing a highly accurate representation across multiple channels. The BaseColor/Albedo map conveys the nuanced color shifts from accumulated dirt and faded paint while the Normal map reveals micro surface details such as cracks indentations and edge wear adding depth to flat surfaces. The Roughness channel captures the transition between smoother glazed areas and rougher eroded patches allowing precise control over reflection intensity. The Metallic map remains near zero reflecting the non-metallic ceramic nature of the tiles whereas the Ambient Occlusion channel enhances shadowing within crevices and grout lines to boost dimensionality. Height or Displacement maps provide subtle elevation changes to simulate the tactile unevenness of weathered flooring without exaggerating geometry ideal for real-time scenes and cinematic renders alike.

Designed at a maximum resolution of up to 8K this seamless weathered floor tiles seamless texture ensures exceptional clarity and detail preservation even across expansive surfaces. It integrates smoothly with popular engines such as Blender Unreal Engine and Unity with minimal setup making it ideal for level dressing material studies and real-time visualizations. For optimal results it is recommended to adjust the UV scale carefully to avoid visible repetition and to fine-tune the roughness slightly to match specific lighting conditions emphasizing natural surface wear without excessive shininess. Adding a subtle ambient occlusion layer combined with a gentle normal pass can further enhance surface breakup and realism helping to elevate your flooring textures to a highly convincing standard.

The AI-generated weathered floor tiles seamless texture offers a highly detailed PBR appearance with realistic surface wear visible in the 3D preview that highlights the intricate texture and material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.